Wednesday, 28 January 2015

Proposal

Monday 12th January 2015

Working Title: SuperWhoLock: The Animated Series

Application: For my 3D modelling project I have decided to produce an animated series combining three different popular tv shows. I will be recreating different objects from the shows Supernatural, Doctor Who and Sherlock.

Target Audience: My target audience will be male and females between the age of 16 and 40, as they are the age range that will recognise the shows and enjoy them. Since Supernatural is a gore show the lowest age rating is 16 as that is the age rating for that show and the gore would be inappropriate for younger audiences.

Objects To Be Modelled: The objects I will be modelling will be different objects or settings from the show.

  • SuperWhoLock Logo (Combination of all logos)
  • Sonic Screwdriver (Doctor Who-10th Doctor)
  • The Samulet (Supernatural)
  • Sherlock's Hat (Sherlock)
  • The Men of Letters Bunker (Supernatural)
  • The Tardis (Doctor Who-10th Doctor)

Visual Style: The various objects will be placed around the Men of Letters Bunker, because the bunker is underground it will be darker than a normal lit room but there will be dim lighting. The logo will have a darker theme to it, black and dark navy blues, because each programme tend to have dark themes during the series. The samulet will look more rusty, like old metal that has chipped away from age. The Tardis will be the tenth doctor's so it will look slightly charred as the tenth's did before it regenerated with the eleventh.

Legal And Ethical Decisions: Since the tv shows Doctor Who and Sherlock belong to The BBC and Supernatural belongs to The CW then recreating objects means I have to be aware of copyright legal problems. Therefore I will credit both the BBC and the CW and any objects made will be used by those companies. Since the objects will be working with the BBC then the objects have to be at the highest professional standard and have to follow the BBC guidelines. I will research the BBC guidelines to make sure that my objects do follow these rules.

Thursday, 22 January 2015

Modelling Ideas


As you can see, I decided to model my Sci-Fi modelling idea.

Thursday, 8 January 2015

Wine Glass

For this lesson we were learning how to use the spline tool. We were shown how to make a wine glass and we had to re-create it.





First thing I had to do was make sure I wasn't in perspective view but front view.









Once I was in front view, I clicked edit and configure. On the configure menu I went to the back tab and uploaded my picture of a wine glass.











I then clicked on the spline tool, I used the bezier spline tool, ad traced half of the wine glass, starting and ending on the centre line.












I used the lathe tool and made my spline the child of the lathe. This created the basic shape of a wine glass.









After the shape of the wine glass was made, I decided to go one step further and make the wine in the glass. to do this I went back to my front view and created a spline of the wine, similar to the way I made the glass. I used the lathe tool again and made the spline for the wine the child of the lathe.







For the textures, I used a wood, sky, reflective and glass texture. I added in a floor and a sky as well. In the reflective texture I made the rings 0% visibility.



I added the glass texture to the wine glass, the reflective texture to the wine, the wood to the floor and the sky to the sky.


Tuesday, 6 January 2015

Robot Version 2

In our second lesson we had to learn a different technique in making a robot. The technique we used was extruding.





The first thing I did in cinema 4d was exit perspective mode and make sure I can see all four screens, then I selected the cube from the primitive shapes. This will be the robot's body.







I moved the cube up slightly so I would have more room for the other parts. I changed the properties of the primitive shape so that it each segment is divided into three parts.

I then made the object editable and selected the centre face on top of the cube using the select face tool. 


I then selected the extrude tool and entered the extrude to be 75m. 






Using the selection tool, I selected the top-middle two faces on both side of the body, I then extruded them to 50m. These will be the robot's arms.









For the legs, I selected the two outside-middle faces from the bottom of the robot. I then extruded these to 150m. 







I then select the front face of the head and subdivide it by 1. Then I select the face on the top of the head and also subdivide by 1. Then i select the bottom half of the front of the face and subdivide that by 1. The whilst the bottom half is still selected, I extrude it by 10m.




Next I add the textures. Through the content browser i select the textures radial, metal, a patterned metal , sky and grass.




I select the two downward triangles on the front face of the head for eyes and texture them with the radial. I use the light metal for the mouth and the patterned metal for the body. I then add a floor and a sky and use the remaining textures.




Robot Version 1

On our very first lesson in 3D Modelling we started on the basics on cinema 4d, primitive shapes. to learn this, we were shown how to make a very simple robot using primitive shapes and then had to re-create our own.




The first thing I did in cinema 4d was exit perspective mode and make sure I can see all four screens, then I selected the cube from the primitive shapes. This will be the robot's body.









I moved the cube up slightly so I would have more room for the other parts. I then made a copy of the cube and scaled it down for the head, I then positioned this cube above the previous cube.




I then made a copy of the head and made the object editable by pressing this button.



After the object was editable, I used the scale tool to lengthen the cube to make on of the arms. I then positioned it next to the body.






I made three more copies of the arm object and without scaling them, I moved them so one was positioned on the other side of the body and the other two were positioned underneath for the legs.







Next i had to make the face for the robot. Creating another cube, I scaled it down and positioned it on the head of the robot. I created two copies, the first copy went on the other side of the robot's head. The second copy was made editable and using the scale tool was lengthened to create the robot's mouth.



After the robot was modelled, it needed textures. I could find the textures here in content browser.

The textures I would need is sky, grass, glass and two metals, one darker than the other.







I added the lighter metal to the robot's arms, body, head and legs. The darker metal was used for the mouth. The glass's colour was changed to red and I added a luminance and took away the transparency. I then added this texture to the eyes. In this view though the eyes don't look like they have gone red but they have.


Next i added a sky and floor from the scene tab. The sky and grass texture will be used here, the sky for the sky and the grass for the floor.










Once that is done then the robot is finished, render it and this is the result.