In this evaluation I will be evaluating my own final 3D models. I will discuss what I have done well and what I could improve on. My moles have been based on a combination of three different shows, Supernatural, Doctor Who and Sherlock.
My final pieces are slightly different to how I originally planned them. This is only because at the start of the unit I was struggling to understand the software and so planned my objects to be really simple. However, as I went along I clicked with the software and by the end my objects were fare more complex and realistic than I had planned them to be. I have stuck to all the objects I had originally planned to make without having to change it to something more simple. Since my my final piece was based on three popular shows I modelled objects that everyone who watches them will instantly recognise like the Tardis, Sonic Screwdriver even the Samulet. As I got more confident I even created more models to create a room that my original objects could reside.
I feel that my models have met with their purpose as I wanted to create an animated series combining three popular shows, the room, objects and logo all appear in an animated style and all revolve around the three shows as all the objects created come from the shows. These objects are all highly recognisable by the viewing audience so there will be no confusion as to what it is. This means that it fits my purpose for the objects as it is obvious as to what the objects are.
My production skills and time management were crucial to this unit. I had to research into the objects I decided to make, measurement, materials, specific look. I even had to find out what my sonic screwdriver looked internally so that I could correctly model any showing wiring. The measurement were needed so that when I placed my objects in the room they would look the realistic size for example I didn't want my Tardis and Samulet to be the same size. As for my time management, I needed to spend an equal amount of time on each object but still have time for my other units. I had planned to space out the creation of my objects over a two week period. However, once i got used to the software I had successfully created and finished all my models in about a week. This left me with more than enough time to finish my other units and give me spare time to also create an animation using cinema 4D to expand my knowledge of the software further.
In this unit my main strength was the creation of the models. I spent most of the time modelling fully planning how each object would be made and finding materials that match the real object as much as possible. My next strength would be animating the models as I spent loads of time learning about the keyframes and how they can effect the movement of the models. If I was to return to this unit I would probably stick with a similar theme to this one and just add more detail. If I recreated m Tardis I would model it to have doors that can open and would animate it so the doors open and close. If I recreated my Sonic Screwdriver I would try to model the more complicated version that belongs to the 11th and 12th Doctor. The rest of my models would be improved by adding more detail as even though they are complex I still think they are slightly simpler than they could be.
I believe that my technical skills have improved throughout this unit. I have also come to understand that when I copied my objects I was making my file size bigger and therefore took a long time to render. Next time I would look for other options to copying that wouldn't take up as much data. Since my models took up a lot of data, my software sometime crashed on me and I had to restart my entire mac, to avoid this though I started saving at regular intervals so that if it does crash I didn't lose a lot of my work.
The models I created were Tardis, Sonic Screwdriver, the Samulet, Sherlock's Hat (Deerstalker), Logo and the Men of Letters Bunker. The bunker required a lot of objects to make up the room like Collumns, a Door Frame, Lights, Tables and Chairs, Comfy Chairs and Bookcases. All together these objects create a scene that everyone will recognise.
Monday, 29 June 2015
The Samulet
To start of with the shape of the samulet, I got a picture of the samulet and entered it into cinema 4D. I then used the bezier spline tool and traced the outside of half the samulet. I then used the lathe tool to create the shape of the samulet.
To create the face of the samulet, I used the spline tool to outline the mouth and nose area and used the extrude nurbz. I then used the boole tool to create the indent the mouth and nose area needed. I then added two torus and made them editable, I then scaled them down to the size of the eyes and used a boole tool to create the indents of the eyes. I also used a oil tank and scaled it down. I positioned it at the top of the samulet and used the boole tool to create the hole that the string connects to.
To create the ring shapes at the top of samulet, I created three torus and scaled them so that they fit the shape of the samulet. I then used a boole tool to create the indents at the top. I then used a spline to map out the swirl at the top. I then added a circle and made both the circle and the spline a child of a sweep nurbz.
To create the ears of the samulet, I used the bezier spline to create the outer part of the ear and the inner part of the ear. I then added a extrude nurbz to both of the splines and used the boole tool to create the indent of the ear. I the created a copy and positioned it at the other side. I the rotated the ear do that it is position correctly on the samulet and brought the inner ear forward so that the indent was on the front and not the back.
To create the horns of the samulet, I mapped out the path of the horns with a spline. I then added a circle and made the circle and spline a child of the sweep nurbz. I then added a hemisphere to both ends on the horns as the sweep nurbz will have given them a flat end. To creat the chin I added a hemisphere to the bottom of the samulet. To create the mouth, I used a spline to create the individual lips and used a extrude nurbz to give them shape.


To create both the ring and the string, I used a spline to map out the paths of both. I then added two circles and made the circle and spline a child of a sweep nurbz. This made both of the spline take on a round shape like string or a curved piece of metal.
Logo
To create the separate fonts for the logo, I downloaded the fonts off of dafont.com. I then entered photoshop and wrote in the Supernatural font 'SUPER'. I then entered that image into cinema 4D and used a spline tool to trace each individual letter. I the used the extrude nurbz to give the spline shape.
To create the Who part, I used went into photoshop and used the Doctor Who font to type 'WHO'. I then entered it into cinema 4D and used a spline on the individual letters. I then used the extrude nurbz to give them shape.
To create the Lock part, I used photoshop and used the Sherlock font to type 'LOCK'. I then entered cinema 4D and used the spline on each letter and used the extrude nurbz to give them shape. I the used the spline tool to create the paint splatters on the letters then used the extrude tool to give them the shape on the letters.
To create the Who part, I used went into photoshop and used the Doctor Who font to type 'WHO'. I then entered it into cinema 4D and used a spline on the individual letters. I then used the extrude nurbz to give them shape.
To create the Lock part, I used photoshop and used the Sherlock font to type 'LOCK'. I then entered cinema 4D and used the spline on each letter and used the extrude nurbz to give them shape. I the used the spline tool to create the paint splatters on the letters then used the extrude tool to give them the shape on the letters.
Tardis (10th)
To create the frame of the tardis, I started of with a cube. I made the cube editable and scaled it flat. I then selected four corner faces of the cube and extruded them the create the outer frame.
To create the top of the tardis, I created a cube and made it editable. I then scaled it so that it fits the size of the four extruded columns and then scaled it flat. I then copied that cube three more times and scaled them smaller than the other. I then positioned them above the others to create the roof of the tardis.
To be able the create the walls of the tardis I first needed to create the wood that separates the doors and walls. To do that I created a cube and made it editable I then scaled it so that it connects to both the base and roof of the tardis. I copied this cube three more times and positioned them in the middle of the four walls.
To create the wall, I started with a cube and made it editable. I the scaled it thin and to the size of the tardis. To create the indents on the wall I created six cubes and scaled them to size. I then positioned them so that they were part way into the wall. I then used a boole tool to create the indents.
I did this two more time so that I had the three outer walls. The front door would be slightly different so I only made the other two.
To create the front door I started similar to the walls. I created a cube and made it editable then scaled it to the size of the tardis and made it flatter. I then created eight other cubes and position six part way in the door and the top two on the door not in. I then scaled all cubes flatter and booled the bottom six. I then created six cubes and scaled them smaller to fit the windows and become the wood that separates the little windows. I then mapped on the texture of the sign on the top left cube of the indents to make it look like the sign is on the tardis.
I then added the finishing touches like the handle which I created using the extrude and rotate method on a cube. I also made the keyhole which I made form many cylinders and a spline for the actual hole. I then added a cube on the top of the tardis above the windows and mapped on the police box sign. To create the light I started with a cylinder to create the glass bulb. I then used two cones to create the part on top of bulb and created cylinders to connect that piece with the roof of the tardis. For the light I added a lens effect by changing glow to blue 2.
Sonic Screwdriver (10th)
To create my sonic screwdriver, I mainly used splines. The spline I think is best to use is the bezier spline tool. To create this part of the screwdriver, I got a picture of the actual screwdriver and traced it with the spline. I then used a lathe nurbz to create the shape. To create the ridges at the top, I selected some of the faces and deleted them.
To create the next part I
used the bezier spline tool again. To give the spline a shape I used the lathe
nurbz. I then positioned the new piece so that it was connected to the original
piece.
To create this piece, I
used the spline again so that I could have the ridges towards the bottom of the
column. I then added used the lathe nurbz to give it shape. To get the slider
hole I created a capsule and scaled it so that it creates a reasonably
lengthened hole. I then created a cube and made it editable, I then scaled it
smaller and flatter and poisoned it at the slider hole to create a slider. I
then created a cylinder and scaled it smaller and flatter, I then positioned it
at the bottom middle of the slider to act as the gem that is on that part.
To create the connecting
piece just above the column part, I used a spline. I then gave it shape with
the lather nurbz. I then selected some of the faces at the top and deleted them
to create the ridges. I then created a cylinder and made it editable so that I
could scale it thinner and longer to be the wire that reaches throughout the
screwdriver to give it power. I then used the spline and lathe tool again to
create the glass part. To cretae the piece above the glass I used a spline and
lathe tool to help create the bevel without using the bevel tool.
On the piece I just created
I elected some of the faces and deleted them to create the ridges. As for piece
at the top, there are two ways of creating it. I used a spline tool and lathed
it then created four oil tanks and scaled them down. I positioned all four into
the place I wanted the holes to be. I then used a boole tool to create these
holes. The other way to create it could have been with a cylinder. Create the
cylinder then add a bevel on both ends. Create a smaller cylinder to crate the
hollowness with a boole tool. The create the four oil tanks and use the boole
tool to create the holes.
You can create the top part
in two different ways. I used a sphere. You can use a full sphere or a
hemisphere. I used a full sphere and scaled it down to the right size, then
positioned it in place at the top. The other way of doing this would be to used
a spline tool and lathe it. You could also make it smoother in this method by
adding a hyper nurbz. As for the light I added a lens effect, by changing the glow option to flashlight.
Subscribe to:
Posts (Atom)


































